The browser-based workspace where every part of the AI 3D pipeline lives - generate, segment, texture, rig, and export, without leaving one tab.
Tripo Studio is the browser-based workspace that houses everything covered across this site's feature guides - generation, segmentation, texturing, rigging, retopology, and export - as one connected pipeline rather than separate tools you'd otherwise stitch together. You sign in, generate or upload a model, and every subsequent step (splitting it into parts, applying materials, rigging it for animation) happens in the same tab, on the same asset, without round-tripping through Blender until you actually need to.
It's the product; the individual capabilities are features of it. If you've read our guides on Text to 3D, Segmentation, Texturing, or Rigging, this page is the map showing how they all sit inside one workspace - and the plans and account system that govern access to them.
Six stages, each usable independently or chained into a single project.
Text, image, multi-view, or sketch to 3D
Full guide →Split any model into clean, structured parts
Full guide →PBR materials, HD 4K, and the Magic Brush
Full guide →Auto-skeleton, skin weights, T-pose export
Full guide →Quad remesh for animation-friendly topology
GLB, FBX, OBJ, STL, USDZ, 3MF, one-click bridges
The interface stays consistent whichever tool you're using - only the left panel's contents change.
The left rail is your stage selector; the center is your live 3D preview; the right holds your Assets library and the Property panel for whatever's selected. Everything downstream of generation - segmenting, texturing, rigging - reuses this same layout.
The DCC Bridge in the top bar is worth knowing about early: one-click send-to for Blender, Unity, Unreal, Maya, 3ds Max, Cocos, and Godot, so finished assets skip the usual download-import-fix-scale cycle entirely.
| Model | Best for | Speed / detail |
|---|---|---|
| H3.1 (HD Model) | Hero assets, close-up renders, full rigs | Seconds–2 min · up to ~500K polys |
| v3.0 Ultra | Ultra-high-resolution geometry, sketch input | Slower · maximum detail |
| Smart Mesh (P1.0) | Game props, real-time, XR/web | ~2 sec · 500–20,000 faces, engine-ready |
| v2.5 | Legacy compatibility, fast simple assets | Fast · lower detail ceiling |
Full head-to-head on the two flagships in our H3.1 vs Smart Mesh quality test.
Public, non-commercial · learning & evaluation
Private, commercial · most individual creators
Higher concurrency · studios & heavy iteration
Max volume · permanent history
Full tier comparison, credit math, and a plan-picker calculator live in our pricing guide. Every plan starts inside the same Studio workspace - upgrading changes limits and licensing, not the interface.
Smart Mesh topology plus segmentation and rigging cover prop-to-character asset needs inside one workspace.
Generate, segment into printable sections, export STL/3MF - no separate modeling software required.
Fast iteration from text or sketch, with texturing tools that push a rough idea toward a finished look quickly.
Every tool on this page is one free account away - no install, no credit card.
Open Tripo Studio →